Export animations from iClone 8 to Unreal Engine 5

There are two ways to export animation from iClone to UE5. 

1. Export FBX

First, please download and install Unreal Auto Setup for your Unreal project. This plugin can help you to set up all the textures exported from iClone / Character Creator.
Auto Setup Download Link: https://www.reallusion.com/auto-setup/unreal-engine/download.html

(What Does Auto-Setup Do?)


Auto Setup installation guideline: 

https://courses.reallusion.com/home/iclone/pipelines/unreal?v=iclone-8-and-cc4-tutorial-auto-character-setup-for-unreal-engine-5

How to import FBX in Unreal?

https://manual.reallusion.com/CC_and_IC_Auto_Setup_Plugin/ENU/CC_and_iC_Auto_Setup/1.0/02_for_Unreal/Importing_Character_FBX_File.htm

2. Live Link plugin


This is a quick way to send the animated character to Unreal directly in real-time from iClone.
Tutorial: https://courses.reallusion.com/home/iclone/pipelines/unreal-live-link?v=installaion-guide-for-iclone-unreal-live-link

(Note: Using Auto Setup for Unreal also needs to install for your Unreal project, you can find the download link from the step 1)

See more for getting free indie license and the related qualification:
https://www.reallusion.com/iclone/live-link/unreal-engine/indie.html

With this iClone Live Link plugin, you can also control Metahuman in real-time.
https://courses.reallusion.com/home/iclone/pipelines/unreal-live-link/metahumans?v=iclone-metahuman-live-link-update-for-ue5

More Live Link tutorials: https://courses.reallusion.com/home/iclone/pipelines/unreal-live-link

To ensure maximum compatibility with the Unreal Engine, and also take into consideration the most efficient use of R&D resources; The Auto Setup plugin will only work with the latest 3 official release versions of the Unreal Engine. So if you are looking for Live Link of UE4, please contact us.

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