Soft Cloth Physics – Hair Swipe

Used content:

Motion – Egocentric Tidy Hair F (Actorcore), or the pack from Content Store

Hair – Long Wavy Center Part Hair

Let’s get started!

Step.1

Turn on the [Rigid Body Simulation] and [Soft Cloth Simulation] in Modify menu.

Step.2

In Modify panel > Attribute > Collision Shape > Select the hand part on the dummy and [Activate Selected Part]. Also you may change the Bound Type for the collider.

Tips: With this motion ‘Egocentric Tidy Hair F’, We can use [Edit Motion Layer] to make the hand collider closer to the hair.

Step.3

Select the Hair in Scene Manger (Or double click the hair in the viewport), go to Modify panel > Physics > Make sure to check [Activate Physics].

Step.4

Finally, adjust the physics setting for the hair. Kindly refer to these pages for the specific features settings.

Soft Cloth: https://manual.reallusion.com/iClone-8/Content/ENU/8.0/57-Physics/The_Basics_of_Soft_Body_Simulation.htm

Stretch, Elasticity and Tether Limit: https://manual.reallusion.com/iClone-8/Content/ENU/8.0/57-Physics/Stiffness.htm

Discover more from

Subscribe now to keep reading and get access to the full archive.

Continue reading